Accessibility
Accessibility
The interface supports keyboard use, visible focus, reduced motion, and non-color status signals.
Controls
Touch targets are at least 44 pixels and the main flow works with a keyboard.
Motion and color
Reduced motion is supported. Correct and incorrect states never rely on color alone.
Visual-game limit
A visual attention mechanic cannot be equivalent for every visual disability. Non-equivalent modes will not share a misleading score class.